Showing posts with label Specials. Show all posts
Showing posts with label Specials. Show all posts

Friday, April 10, 2026

Goku's Family Tree

If you are not familiar with the Dragon Ball Lore, Goku can seem a lot like any other mega-powered fighter, but there's so much more to him than just that. After digging deep enough, I was quite fascinated to realize that Goku isn'tt just a glorified alien warrior with mega-powers, he has a rich bloodline. And there's much more to it than just Goku, Chi-Chi, Gohan, and Goten.

So, today, I will be uncovering Goku's entire family tree. Some of these characters are totally canonical, though there Will be at least 1 that's a relative though localization  I'll also be adding ultra-close friends that are like relatives, just for the hell of it.

Now.. onto Goku's Family Tree.

The Main Branches

First we'll be taking a look at The Main Branches of the Family Tree, which include Goku's Bloodline. 

Hick Saiyan Male and Hick Saiyan Female - Bardock's Parents. Not much is known about Goku's Paternal Grandparents, except that they were low-class fighters and people. 

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Bardock (Original Continuity) - Unlike many on this list, Bardock has 3 main entries, each repping his known Continuities. To keep this list from getting too long, I will be omitting Bardock's Video Games and Dragon Ball Heroes selves

And We're gonna start with the Original Bardock. This version is the dude we see in the Movie "Bardock: Father of Goku" and the Special "Episode of Bardock". He's a harsh warrior/conqueror who gains the ability to sense the future from a dying alien (which he killed). Following the conquest of planet Kanassa led by his team, Bardock begans to see visions of Frieza's plan to destroy planet Vegeta, as well as Goku's future on Earth.

After his son is set to be transported away from their homeworld to Earth, he attempts to prevent the destruction of his species by challenging Frieza in the orbit of planet Vegeta, but is obliterated by Frieza. Before his death, however, Bardock has one final vision of Goku challenging Frieza, and dies smiling knowing his son is destined to avenge their people's annihilation. 

However, he actually survived, but was warpped to the distant past of Planet Vegeta, known then as Planet Plant, there he comes in contact with itr's people and into a conflict with Frieza's ancestor, Chilled, and eventually succeeds in achieving the Super Saiyan transformation. After that, this version of Bardock is never seen again. 

Gine, Bardock's wife and Goku's mother doesn't exist in this continuity.

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Bardock (Modern Continuity) - Modern Bardock's tale is too long to tell and I don't feel like telling it. Here's the gist - During an invasion on Planet Cereal, led by Frieza's army, Bardock was able to rescue the Namekian sage Monaito and a young Cerelian named Granolah. However, he was unable to save Granolah's mother, Muezli, when Elec, the leader of Frieza's former brokers, the Heeters mercilessly shot her on her chest at point blank. Bardock was able to defeat a Heeter named Gas and survive the battle to ensure the safety of Granolah and Monaito. 

Then sometime after, months before the destruction of Planet Vegeta, Bardock believes that Frieza is up to something when they receive an order for all Saiyans to return home. Gine, who makes her first series appearance, is convinced by Bardock to send their infant son, Kakarot (who'll become Goku), in a space pod to Earth, a planet far enough away to escape Frieza's interest and one with a native population weak enough to pose no threat to him. This leads to an emotional farewell where Gine implores the departing Goku to not forget them.

Bardock's personality is reinterpreted as a caring father who is no longer apathetic towards his son, and he lacks the unrepentant nature displayed in Bardock – The Father of Goku. It also should be noted that in This continuity, Kakarot/Goku was 3-Years-Old, as apposed to an infant in the Original.

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Bardock (Non-Canon) - Nothing known about this guy except that he was an average fighter, but a Brilliant Scientist who developed the Blutz Wave Ball, an energy sphere that can perfectly emulate full-moon light. This version of Bardock is never seen and is only a scientist in the old (and outdated)  American Localization.

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Bardock's Sibling - There have been persistent rumors of Bardock having either a Brother or a Sister. So far, Goku's Aunt or Uncle have yet to be seen or revealed. And it is unknown if they had any offspring. 

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Gine's Parents - Nothing is known (or seen) of Goku's Maternal Grandparents. They were likely 3rd or 4th Class Warriors and Foot Soldiers in King Vegeta's army. 

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Gine -  Goku's Mother. Gine is a warm and kind mother who loves her sons deeply. She was a failed warrior and was nearly killed during a tough mission, but Bardock saved her and the 2 fell in love. After failing as a Warrior, Gine got a job distributing and cooking meat for King Vegeta's army, mainly Bardock's Team. Gine died along with Planet Vegeta.

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Gine's Sibling - Like with Bardock, Gine is rumored to have siblings of her own, though we have no conformation.

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Raditz - Gine and Bardock's First-Born and Goku's Older Brother. Not much is known about Raditz's past, except he went on a few missions with Prince Vegeta. Fast forward to Dragon Ball Z, where he served as Goku's very first foe of that era. We all know what happens during Radit's visit to earth, so here's the chase - Raditz proves too strong for Goku and Piccolo alone, so the 2 rivals/enemies team up against the Saiyan. Goku then sacrifices himself to kill his Evil Brother. 

After his death, Raditz is rarely mentioned and never seen again. Today, poor Raditz is almost forgotten about.

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Goku Son aka Kakarot (Original Continuity) - Born on Planet Vegeta and sent to Earth to take it over. Kakarot was discovered by Gohan Son, a kindly old Martial Arts Master. With no one to take care of the baby, Gohan decided to take him in and rename him 'Goku'. However, Goku was wild and totally uncontrollable, and very tough for Gohan to handle. But that all changed when Little Goku accidentally fell into a ravine and smashed his head. He woud've died if it wasn't for Gohan nursing him back to health. 

Soon, Goku became a happy loving boy, with no memory of his past. Once Goku is older, Gohan teaches him the Kame'sennin Style of Martial Arts. Unfortunately, when Goku was 10, he saw the full-moon for the first time and transformed into the Oozaru, a Giant Tailed Chimp and almost killed Gohan. Unfortunately, when Goku transformed again a year later, he accidentally kills Gohan.

Before Gohan died, he gave Goku his 4-Star Dragon Ball as a momento. A Year after that the events of Dragon Ball take place. After that the events of Z and GT take place.

Since we All know what happens in those Sagas, I won't mention them here. Though I may Chronicle the entirty of the Dragon Ball Series at a later date and time.

Please note that in This continuity, Goku came to earth as an infant and the events of Dragon Ball GT takes place, though the events of Dragon Ball Super do not.

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Goku Son aka Kakarot (Modern Continuity) - Unlike with Kakarot in the Original Continuity, The Saiyan Child is sent to Earth by his Parents to escape Frieza and the Destruction of Planet Vegeta. So, no being sent to conquer Earth. Also, here, Goku is 3 Years Old instead of being an Infant.

He Bumps his head hard during a crash landing, forgetting both his name and his origins. 

Soon, Gohan finds him and they eventually bond, with Gohan renaming the amnesiac Saiyan to Goku.

Gohan teaches Goku Martial Arts, again, the Kame'sennin Style and though Gohan's kindness, Goku becomes a happy loving boy.

However, like with the Original Continuity, Gohan dies by being accidently crushed by his adopted Grandson while the Saiyan Boy is in his Oozaru form.

A year later the events of Dragon Ball take place, then the events of Dragon Ball [Z] Kai, followed by the events of Dragon Ball Daima, and finally the events of Dragon Ball Super.

Dragon Ball GT, doesn't exist in this continuity, instead we get Dragon Ball Super and Daima. 

And Like I said, I Might post the Chronicles of the Dragon Ball Sagas in the future. So, look for that.

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Chi-Chi Son - Goku's Wife. Goku and Chi-Chi met on a mission to Master Roshi's when they were kids and it wasn't long before Chi Chi fell for the Saiyan, though it was kinda one sided, as when Chi-Chi asked Goku if he would marry her one day, Goku agreed, thinking that Marriage was a slang term for Something To Eat. oops. 

Fast forward to the 23rd Tenkai'ichi Budoukai Tournament where Goku and Chi Chi meet for the first time in years and as opponents. Long story story, Goku, upon learning the True meaning of "Marriage" and a bit enamored by Her fighting Spirit, agrees to marry Chi Chi.

As Mrs. Goku Son, Chi-Chi is mostly a housewife and mother to their 2 sons Gohan and Goten.   

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Gohan Son II - Goku and Chi-Chi's 1st born son. Named after Goku's adopted Grandfather. Gohan was introduced to us as a crybaby. But after Piccolo trains him, he becomes tougher. Gohan himself has great hidden power that was brought out later in the Series. 

Though Goku seems to see this, Chi-Chi doesn't care and wants Gohan to grow up to be either a scientist or a scholar, so she makes him study..a lot. Despite this, Gohan finds ways to get out of his studies and into the action.  He even saved the world once too.

In his teen years, Gohan attended high school and grew up to be a great scholar and researcher. 

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Goten Son - Goku and Chi-Chi's 2nd born son and Gohan's little brother. A happy loving boy who looks just like Goku. Unlike with Gohan, Chi-Chi allows Goten to be a kid and even trained him in Martial Arts.

Goten is best friends with Bulma and Vegeta's son, Trunks and the 2 are evenly matched in battle. They eventually learn the Metomorese Fusion Dance to become Gotenks.

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Pan Son (Original Continuity) - The Daughter of Gohan and Videl and the Granddaughter of Goku. A real go getter and by the time of GT, an annoyance, though he means well.

This version of Pan is no longer canon to the Main Continuity.

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Pan Son (Modern Continuity) - The Modern Version of Gohan and Videl's Daughter and Goku's Granddaughter.

Pan is a cute little girl who first made her presence known when, as an unborn baby, gave Grandpa Goku some of her Saiyan Energy to allow him to become a Super Saiyan God.

As a toddler, Pan is your average happy loving child. Piccolo even forms a bond with her.

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Pan's Son - Nothing yet is known about Pans son, except he's the Father of Goku Jr. He likely died before the events of 'A Heroes Legacy'.

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Goku Son Jr. - Grandson of Pan and Great- Great Grandson of Goku. Goku Jr. is the spitting image of his Great-Great Grandfather, though he starts off as a coward.

However, thanks to a dangerous quest, he learns to toughen up and even becomes a Super Saiyan.

Goku Jr. may or may not be canon.

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The In-Laws

These guys are all realated to Goku via Marrage. 

The Ox King - Chi-Chi's Father and Goku's Father-in-Law. 

He's a big ruthless terror, unrepentant and violent.....at least according to the outdated legends.

In reality, Ox is one of the nicest dude around and has trained with Master Roshi when he was a teenager.

After his Daughter and Goku got married he financially supported them for a long while...until the events of Dragon Ball Super, where Goku was forced to get a job.

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Chi-Chi's Mother - Not much is known about Chi-Chi's mother, except that she was a kind woman who tragically died in a fire.

Had she lived, she would've been Goku's Mother-in-Law and Maternal Grandma of Gohan and Goten.

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Videl Satan - Gohan's Wife and Goku's Daughter-in-Law. Videl first met Gohan during the whole 'Great Saiyaman Saga' and threatened to expose his identity, unless he taught her how to fly and partake in the 25th Tenkai'ichi Budoukai Tournament. 

Soon after, the 2 became good friends and eventually Husband and Wife.

Videl is a great fighter and  can hold her own against any non-megahuman foe.

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Mr. Hercule Satan - Father of Videl and World Martial Arts Champion.

This loud charismatic man is the self professed "Strongest in the World". And the World just eats it up. Anything Mr. Satan tells them, they'll believe.

He has a bit of an ego and he can be cowardly in the face of Megavillains, but deep down, he's a pretty damn good guy. And he breifly saved the World when he befriended Majin Buu.

He later becomes friends with Goku after the Kid Buu Saga.

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Miguel Satan (pronounced mid-jell) - Hercule's Late Wife and Videl's Mother. Not much is known about her, except she was a beautiful night club singer and a loving person.

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Pan's Husband - Nothing is known about Pan's Husband except he's the Grandfather of Goku Jr.

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Pan's Daughter-in-Law - Goku Jr.'s Mother. Nothing is known about her, except that she died before the events of 'A Heroes Legacy'.

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The Surrogates

Unrelated by blood, but related by adoption.

Gohan Son I aka Grandpa Gohan - Goku's Adopted Grandfather. He was trained by Master Roshi in his youth and in his elder years, passed his knowledge of The Kame'sennen Style of Martial Arts to Goku.

Gohan met a tragic end one night when he was crushed by Oozaru Goku, though it was an accident.

Years later, Gohan returned temporarily during the 'Fortuneteller Baba' Saga, where he served as Goku's final opponent in Baba's Tournament.

Gohan was so beloved by Goku, that the Saiyan named his first born son after him.

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The Relative-Like Ultra Close Friends

While unrelated to the Son Family, these 3 have such a strong enough bond with them, that they can be considered relative-like.

Bulma - The first girl Goku has ever met and first friend. Though their Adventures, Bulma and Goku developed a strong friendship. Their friendship would eventually grow to the point that their bond became like Brother and Sister.

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Krillin - Goku's Best Friend. Krillin trained with Goku under Master Roshi. They started as rivals, but ended up as friends, and then best friends.

By the end of Dragon Ball, the 2 became like Brothers.

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Piccolo -  Goku's former Enemy, turned Friend And Gohan's Mentor. Piccolo trained Gohan during the 'Saiyan' Saga and eventually sacrificed himself to save the young half-saiyan.

Piccolo has been a good friend, a great ally, and an even greater Surrogate Uncle to Gohan.

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Related By Localization

The Characters who are only related though localization and localization only.

Turles / Tulles - Goku's Evil Doppleganger, who used a Tree to drain Earth's resources to grow Super Fruit. 

In All localization except for the American and Spanish ones, Turles / Tulles was Goku's Older Cousin.

They aren't related in the Original Japanese version either.

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Bonus Round - Relatives of The Bad Future.

It's the Son Family of Future Trunks' Timeline.

Future Goku Son - He Fought against Mecha-Frieza and King Cold on Earth...Then died of an Alien Heart Virus a few years later.     

Future Gohan Son - After Goku dies of the Alien Heart Virus, Gohan takes over as Leader of the Z-Fighters. He becomes a Super Saiyan when The Androids 17 and 18 kill the Z-Fighters.

Later, he becomes Trunks' Best Friend and Mentor, training him to fight. Gohan eventually loses his arm, and eventually, his life at the hands of the Androids.

Gohan's death resulted in Trunks becoming a Super Saiyan.

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Future Chi-Chi and Future Ox King - After Goku's untimely death, Future Chi-Chi doesn't do much, though she does worry about her Son.

As for Future Ox King, he's just there to give his Daughter emotional support.

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And there you have it, the Goku's Family Tree. Sure it may not be In-Depth, but it gets the job done enough.

As a Big fan of the Franchise, I thought I'd be fun to do this.

I also intend on doing a full chronicling of the entire Dragon Ball Series one day.

And that's all she wrote, So remember to Stay Gold and Resist Nazi's, Commies, and Modern Attitudes. Stay Gold, Guys.

Friday, February 6, 2026

Master List Special - The Greatest Fictional Villains

This February 14th we celebrate Valentines Day,a day of Romance and Chocolates. Well,That's not how We are gonna be celebrating that day. Nope,here at Retro Resistance, Feb 14th is Villain-tines Day,a day for Bad Guy Love.

With that Said,Retro Resistance presents the Master List of Greatest Fictional Villains...according to Me,that is. This list will not only contain Cartoon and Anime Villains,but also Video Game and Live-Action Baddies as well.
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Don Turtelli (Teenage Mutant Ninja Turtles '87) - Turtelli was a crime boss from the 80's Ninja Turtles show who had a fun way of getting info from his victims - tickling their feet. His most famous victim being April O'Neil. Overall,Turtelli was a fun idea for a Villain.

Tron Bonne (Mega Man Legends) - This Pirate Princess isn't a Villain,per se,but still a very memorable and fun Antagonist. Her family theme song is also fun and memorable.

Dr. Robotnik (Adventures of Sonic the Hedgehog) - This version of Dr.Eggman is one of the most memorable and entertaining Game to To characterizations ever. This is mostly thanks to his starring role in various Youtube Poop videos. He's biggest mission is to either capture or destroy,his ultimate nemesis,Sonic The Hedgehog,so that he can rule Mobius.

Darth Vader (Star Wars) - The Mega Iconic Villain formerly known as Anikin Skywalker. His theme,the Imperial March,is also Iconic.

The Joker (Batman) - The Joker has always been the antithesis of Batman and it's because of this,he's not only the most memorable member of Batman's Rogues Gallery,but also a Definitive one. You just can't have a proper Batman series without The Joker. There have been many many versions of the character,but the best and most iconic version is the Joker from the 90's Animated Series (voiced by Luke Skywalker himself,Mark Hamil). He was really fun to watch,Hamil's Joker is just Legendary. And how about that iconic laugh of his?

Shao Khan (Mortal Kombat) - "You Will Die,Mortal!" Those are the Immortal Words of The Mighty Emperor of Outworld. For most fans of Mortal Kombat, Shao Khan was their first taste of a Big Bad in the Series. Khan has a very cool and very iconic look,which is a mix between Skeletor and a Samurai. Khan was the most powerful boss in the 2D Mortal Kombat games,decimating everyone in just a few hits. If you were an arcade-goer,this lead to a lot of Quarters being spent...and I do mean A Lot.

Dr.Doom (Marvel) - He was the 1st Real Big Bad of the Marvel Multiverse and is still a big deal today. That metal mask and green hooded cape of his are simply unforgettable. And while there are more powerful Villains in the Marvel Multiverse,Dr.Doom remains the most iconic and memorable.

The Shredder (Teenage Mutant Ninja Turtles) - There have been many versions of The Shredder,and each of them memorable in their own way. But the '87 Animated version of the Turtles' Chief Nemesis is special. See,The Shredder was only the main villain for a short while in the Original Mirage Comic,who soon became an afterthought after he was killed. The '87 version expanded the characters roll in the franchise and eventually made the character popular. He soon became the Turtles' #1 Villain thoughout the franchise. Despite their differences,all Shredders have the same goal: World Domination.

Skeletor (Masters of the Universe) - He-Man and Eternia's #1 Nemesis. Skeletor covets the secrets of Castle Greyskull so that he can rule the Galaxy. Like with Shredder and Joker,there are multiple versions of Skeletor,But none so iconic or memorable as the Filmation version. Yeah,that version of Skeletor was the most fun to watch...especially when he does that iconic evil laugh of his.

Megatron (Transformers) - The Definitive Leader of The Decepticons believes in Peace though Tyranny and will stop at nothing to rule the Universe and rob it of it's Energon. Like with other Baddies on tbis list,there are multiple versions of this guy,but the G1 Version will always be the most iconic and memorable.

Cobra Commander (G.I. Joe) - There are multiple versions of this dude too and they are all Megalomaniacs who lead Cobra,a ruthless organization hellbent on dominating the world. The Real American Hero Cobra Commander is the one everyone best remembers...complete with raspy voice. Cooobraaaaa!!!

Mumm-Ra (Thundercats) - An ancient evil of Third Earth,who calls upon the powers of The Ancient Spirits of Evil to become Mumm-Ra,the Ever-Living. He was the biggest threat to the Thundercats and almost succeeded in destroying them a few times. 80's Mumm-Ra was the best version.

Giovanni (Pokemon) - The leader of Team Rocket,a ruthless mafia-like organization who use Pokemon for their criminal activities. One of the most memorable things (if not the most memorable thing) about Giovanni is when he revealed himself to be the mysterious Veridian City Gym Leader way back in Generation 1. There were many other Evil Teams and Bossess after him,but Giovanni and Team Rocket remain the most memorable and most iconic.

Dr. Eggman (Sonic the Hedgehog) - A man shaped like an egg and has an I.Q. over 300. Eggman's goal is to conquer the world with his Deadly Machines. He would've succeeded too if not for his arch-nemesis,Sonic the Hedgehog. Eggman battles Sonic in a variety of Vehicles and Mechs,some of which were iconic. Dr.Eggman is a classic Video Game Baddie and Tbe Sonic Series wouldn't be the same without him.

Bowser Koopa (Super Mario) - He's big,strong,has a fiery temper,and Loves to kidnap Princessess. He's King Bowser Koopa,the biggest threat to the Mushroom Kingdom and the very first boss most NES players have ever encountered. It's one of the reasons why Bowser is so memorable. Fun fact: Shigeru Miyamoto initially based Bowser on the Ox Demon King from Journey to the West,that's why he has ox-like features. Bowser was given some turtle-like features as well,to make him realated to the Koopa's,who were turtles.

Dr.Wily (Mega Man) - Ex-friend and Rival of Dr. Light. Dr.Wily wants to dominate the the world and force it to recognize him as the Ultimate Robitics Genius. For us Mega Man fans,Dr.Wily is fondly remembered as the OG Mega Man Villain and to this day remains one of the most iconic Baddies in All of Video Games.

Sigma (Mega Man X) - Sigma,aka the greatest Mega Man Villain,was originally a Maverick Hunter turned evil by a Virus. Ever since his 1st defeat at the hands of X,Sigma now lives on as a living digital entity that's part computer virus. There have been,and there will be,many more X-Series villains,but Sigma will Always remain Lord Of The Mavericks!

Ganon/Ganondorf (Legend of Zelda) -
Ganondorf is a Gerudo who is the reincarnation of the Demon Lord Demise,and it's because of this,Ganondorf is the emodiment of evil. He aims to dominate Hyrule and rid it of it's Legendary Hero,Link and it's Princess,Zelda. In many continuities,Ganondorf controls the Triforce of Power.He also has a Demon Boar form simply called,Ganon. There were many Villains in the Zelda Franchise,but Ganondorf will always remain the most iconic.

M.Bison (Street Fighter) - The OG Street Fighter Baddie is Still the best. Energized with Psycho Power,M.Bison is one of the franchises most powerful villains. He is the leader of Shadaloo,an underground terrorist organization. Out of all the Street Fighter villains,M.Bison remains the most memorable.

Sephiroth (Final Fantasy 7) - The King of All Final Fantasy Villains. With his cool look and Awesome Sword (the masamune),Sephiroth instantly became a fan favorite. Sephiroth's goal in the original game was to become one with the planet by striking it with Meteor (look up the FF7 story for yourselves guys,cuz I ain't gonna explain how sephy's plan is supposed to work). Sephiroth remains the face of all Final Fantasy Villains,he's just that iconic.

Queen Beryl (Sailor Moon) - Galaxia's the most powerful,Nehelenia is the sexiest,Pharaoh 90's the biggest,and Death/Doom Phantom is the scariest. But Beryl will alway be the most Iconic and memorable Villain in the Sailor Moon franchise. After all,she was the first major villain we Sailor Moon fans were exposed to. Beryl herself was the ruler of the Dark Kingdom,an ancient evil group who,along with their mistress Metalia,decimated the Silver Milenium. They were later reborn on Earth after their first total defeat by Queen Serenity. On Earth, they seek the Silver Crystal,the only thing that will restore Metalia to form.

Sailor Galaxia (Sailor Moon) - Before this Golden Armored beauty was stopped by Eternal Sailor Moon, she conquered and decimated over half the Galaxy with a Golden Fist. Sailor Galaxia was the final Villainess (so far?) and the Strongest one in the Sailor Moon Franchise. 

Frieza (Dragon Ball Z) - Intergalactic Tyrant Frieza is the most recognizable villain in all of Dragon Ball. We first meet him in the Namek Saga of Z,where he was after the Namekian Dragon Balls to wish for immortality. The tyrant almost succeded,but was thwarted by his lack of understanding the Namekian Language. He later met his first true defeat at the hands of Super Saiyan Goku. Since then,Frieza has made many many more appearances through out the franchise,including having a major roll in Dragon Ball Super. He's a true Anime icon.

Cell (Dragon Ball Z) - The Masterpiece of Dr. Gero. Cell is an Evil Bio-Android with a fetish for destruction and fighting. Thanks to being made up of Cells from Goku, Piccolo, Frieza, King Cold, and Vegeta, Cell exhibits all of their traits and abilities. He can regenerate his body like Piccolo, can get a power boost after injery like Goku and Vegeta, and can move around and breath in deep space like Frieza and King Cold. Cell is the total package  He met his end at the hands of Super Saiyan 2 Gohan.   

Omega Shenron (Dragon Ball GT) - The Coolest Looking Villain in the Dragon Ball Franchise. Omega Shenron came into being when Shadow Dragon, Syn Shenron, fused with the Dragon Balls to become the Demonic Super Shadow Dragon and the most Powerful Bad Guy in the Franchise. It took a Universal Spirit Bomb to finally destroy him. 

Devimon (Digimon) - Devimon was the very first villain the Digidestened crossed paths with. His voice and look make him one of the most memorable anime villains of all time. His Touch of Evil and Black Gears can corrupt any Digimon. Devimon is a great villian and one of the most memorable in the Digimon Franchise.

Myotismon (Digimon) - Myotismon was the second Major threat that the Digidestined has faced. He wanted total domination of both the Real and Digital Worlds,but first he had to find the 8th Digidestined and destroy her. Because he knows that once the 8 Digidestined Children are united,he'd be in serious trouble. Anyway,Myotismon had a very cool look,he was like a masked vampire-lord. Liked his voice too,very menacing. Myotismon will always be remembered fondly by Digimon fans and Anime fans alike.

Dr. Claw (Inspector Gadget) - Dr. Claw,leader of the criminal organization known as M.A.D. This dude is an 80's cartoon icon and it's due to his deep menacing voice and overall presentation (only his arms were shown to the viewer).

Mojo Jojo (The Powerpuff Girls) - There's just something memorable and entertaining about an evil,somewhat-goofy,fast-talking chimp with a super-brain. His laugh is fun too.

Mandark (Dexter's Laboratory) - Mandark is Dexter's greatest rival and evil scientist in-training. He was an entertaining villain. His laugh was the most memorable thing about him.

Maleficent (Disney Animated Canon) - The Mistress of All Evil. There have been various versions of the character,but the OG Maleficent will always be the best and most iconic. No words can describe the awesomeness that is the DAC Maleficent.

Emperor Palpentine (Star Wars) - This Satan-Archtype is the greatest evil the Galaxy Far Far Away has ever seen. Without him manipulating things, The Star Wars would've never happened. Palpentine was the one to turn Anikin Skywalker to the Dark Side to become Darth Vader. He acts like a nice and wise old-man in public, which allows him to deceive the public and manipulate them. Pure Evil.   

Gul Dukat (Star Trek: Deep Space 9) - A Former Cardassian General and Dictator. Dukat may have charismatic charm, but that hides more devious motives. After many failures he went mad, but still sane enough to be a competent and dangerous antagonist. Later, Dukat decided to embrace his role as the villain of the little narrative he cooked up in his own head. Dukat's cruel, sadistic, bigoted, and arrogant  BTW, for those Non-Trek Fans, Gul is a title, not His first name. Gul is Cardassian equivalent to Earth's Captain/Colonel rank.

The Borg (Star Trek: The Next Generation and Star Trek: Voyager) - They Are Borg! Prepare Tor Assimilation! Resistance Is Futile! These no-hearted Space Cyborgs assimilate innocent people into their Collective after attacking and abducting them. As Borg, the converted loose all sense of Individuality and follow the Collective with Zero Hesitation. Their goal is to rule the Universe by turning all life into mindless drones dedicated to the Collective and it's Evil Queen. Collectivism is truly Evil and The Borg prove it. 

The Green Goblin (Spider-Man) - A hardcore Businessman turned Evil. Norman Osborn went crazy and became one of Spider-Man's Greatest Foes, The Green Goblin. There have been many different versions of The Green Goblin over the years, but for the most part he's remained consistent personality wise - Evil, Psychotic, and Homicidal. The Green Goblin is the Spider-Man equivalent to Batman's Joker.

John Kreese (The Karate Kid) - The Ultimate 80s Evil Martial Arts Master. He is the Sensei of the Cobra Kai Dojo and mentor to Johnny Lawrence and his friends. Kreese formed the Cobra Kai's motto - "Strike Fast, Strike Hard, No Mercy!" A total jerk. He even assaulted Johnny when he lost the tournament in The Karate Kid II. If it wasn't for Mr. Miagi stepping in, Kreese would've killed Johnny.

George Washington Duke (Rocky V) - A sleezy Fight Manager/Promoter who does whatever it takes for fame and fortune. He tried to get Rocky to fight for his title, despite him being forced into retirement due to injuries sustained by The Powerful Ivan Drago. He then manipulated Rocky's Protege, Tommy "The Machine" Gunn, into Ditching Balboa to come under His own wing. The result was heavy friction between Rocky and Gunn. Duke got what was coming to him at the end of the Movie, When Rocky knocked him down with a power punch. 

Rita Repulsa (Mighty Morphin' Power Rangers) - Not the Best Bad Lady in all of fiction, but defiantly an entertaining one. She's also on this list for being the very first Power Ranger Villain in the Whole Damn Franchise.  

Lord Zedd (Mighty Morphin' Power Rangers) - Rita's successor. This evil, yet cool looking, dude is notable for being the Power Ranger Franchise's Very First Original Villain (ie. not from sentai). Zedd got nerfed later on due to Parents complaining on how scary he was for kids. 

Ivan Ooze (Mighty Morphin' Power Rangers: The Movie) -  Ivan Ooze was a villain created soley for the Move. Even though he wasn't canon, Ivan Ooze was still a good bad guy. He had a cool look, he was competent, and he was entertaining as hell. Ivan Ooze was a truly unforgettable.

King Zarkan (Voltron: Defender of the Universe) - The Ruler of Planet Doom. An evil tyrant who aims to take over the Universe. He captures slaves for labor and as opponents/victims for his Robeasts, Mutants with Cybernetic implants.  

Prince Lothor (Voltron: Defender of the Universe) - The Son of Zarkon is even more ruthless than his Father. He's also smarter and a better fighter. If it wasn't for his obsession with Princess Allura, he would be unbeatable.

Hordak (She-Ra: Princess of Power) - Hordak had many incarnations, as well. But the version on this list is the Classic Filmation Version, as this 80s Toon Incarnation is what most people are familiar with. Hordak is the leader of the Evil Hoard. They took over Etheria with an iron fist after dominating the Population with greater technology. The Great Rebellion, led by Princess Adora/She-Ra, are their heroic arch foes. 

Hera (Hercules: The Legendary Journeys) - Hercules' Wicked Step-Mother. She killed Herc's family out of spite for the Hero. Her attitude and lore is based on how she was in Greek Mythology (unlike, Disney's Version). She never appears in person, until the Final Season, where she seemingly turned good. Though out the Series, Hera constantly targets Hercules in her mission of hatred and revenge. But, Herc always comes out on top. 

Ares (Hercules: The Legendary Journeys and Xena: Warrior Princess) - The God of War and Hercules' Evil Half-Brother. He's Herc's #2 Enemy, behind Hera. He's also Xena's former Mentor, before the Warrior Princess Turned Good. Ares is cool, dark, and sinister,the perfect counterpart to the Heroic Hercules. In Xena: Warrior Princess, he's always trying, and failing, to bring Xena back to the Darkside. He is one of Xena's Greatest Foes

Callisto (Xena: Warrior Princess) - My Favorite Xena Villain!!! Callisto is one of Xena's Greatest Foes and Her Greatest Rival. Callisto is so fun to watch, She's psychotic, athletic, and a great fighter. But, underneath all of that lays a tragic backstory. Back when Xena was Evil, she ransacked a town called Cira. There she killed all of the men, as she raided the town. She also killed Callisto's Parents. Callisto, being one of the few survivors became consumed with vengeance and carried that into adulthood, which turned her Evil. To this day, Callisto is Still The Best Xena Villain, and My personal favorite.

Zarm (Captain Planet) - An Ex-Spirit of Earth, who used his powers for evil. He was banished from Earth, but returned to cause havoc a few times. Zarm is the most dangerous villain the Planeteers have ever fought.

Captain Pollution (Captain Planet) - This guy is fun. Captain Pollution is an evil copy of Captain Planet created from evil versions of the Planeteer's Rings. He's a crazy pollution powered bad dude with surfer speak. His over the top personality make Captain Pollution a hoot. 

Lex Luthor (Superman) - Superman's #1 Enemy. This dude has many many incarnations too. This Legendary Bald Bad Guy has been a Criminal Genius, A Super Villain,and a Corrupt Corporate Executive with Great Publicity. No matter which version of Luthor you prefer, this dude is a Master Villain in Any Universe.

Magneto (X-Men) - Another Character with various incarnations. He is one of the X-Men's Greatest Arch-Foes and sworn Enemy and Rival of Professor Charles Xavier, Mentor of the X-Men. He won't rest until All Humankind is either dead or enslaved by Mutantkind.

The Kingpin (Marvel) - Wilson Fisk is New York City's Criminal Master.He has been the Arch Foe of Spier-Man, Daredevil, And The Punisher. The Kingpin is a Big Dude, all that "fat" is actually muscle. So, not only is he smart, he's strong too. A very dangerous guy.    

Kefka (Final Fantasy VI) - This Psycho is Final Fantasy's answer to Batman's Joker. Kefka is not only psychotic, but an evil genius. He rose though the ranks of The Gesthal Empire, manipulating Emperor Gesthal. He enslaved Terra, betrayed Gesthal, and, later, destroyed the World and took it over. Damn.   

Ultimacia (Final Fantasy VII) - The Sorceress who wants to Dominate a Time Compressed World. Fun fact about her - Our Heroes Never get to meet her until The Final Battle With Her. Yeah, though out the game she uses proxies, instead of appearing in person. Still, she Is very strong and a tough final boss. She has a Guardian Force, a Summon Monster, called Griever. 

Dr. Weil (Mega Man Zero) - Dr. Weil is basically Dr. Wily, but Worse. Dr. Weil was responsible in turning Zero's body into the Genocidal Killing Robot, Omega. Because of this Zero's consciousness was transferred into a copy body. Dr. Weil was made into a Cyborg as punishment for starting the Elf Wars (why? don't ask me, it's Capcom's convoluted story, not mine). Weil manipulated things from behind the scenes and eventually took over the World. His reign ended, thanks to Zero.   

Count Dracula (Castlevania) - A Classic Vampire Villain, though I'm only gonna be talking about the Dracula from the Castlevania Series. This version of Dracula is a terror who keeps on coming back from the dead, no matter how many times the Belmonts kill him. Dracula's turned to evil came as a result of him losing of his wife to a riotous mob. He sold his soul to Satan for supernatural powers, which includes the ability to control armies of Monsters and The Undead. 

Captain Syrup (Wario Land) - Hot Pirate Queen who is the Arch-Rival and Nemesis to Wario. She's even more greedy than Wario and more devious. She commands the Brown Sugar Pirates, who aim to be the richest, most powerful, gang in the Mushroom World (the world of super mario bros, where the wario land games take place.). She may or may not be the "Warui" Counterpart of Pauline.

King K. Rool (The Donkey Kong Country Trilogy, Donkey Kong 64, and Donkey Kong Bananza) - Ruler of the Kremlings and The Kong Family's Greatest Enemy. King K. Rool and his Kremlings made their debut in Donkey Kong Country 1 by terrorizing Kong Island and stealing Donkey Kong's sacred Banana Hoard. And since then, King K Rool has become one of Nintendo's most popular villains.  

King Koopa (The Super Mario Bros Super Show, Adventures of Super Mario Bros. 3, and Super Mario World) - This version of Bower is almost as iconic as his Prime Counterpart. King Koopa is a fusion of Bowser and Wart, which is appropriate as The Super Mario Bros. Super Show takes inspiration from the 1st 2 Super Mario Games. King Koopa is constantly scheming for money and power, but is constantly foiled by The Super Mario Bros, Toad, and Princess Toadstool. Personality-wise, he's the most over-the-top version of Bowser....and I love it.King Koopa is such a fun bad guy.     

Ganon (Legend of Zelda, the '89 Animated Series) - This Version of Ganon may look and act different from his Nintendoverse Counterpart, but that doesn't mean that he's bad..far from it. This Ganon is entertaining and dangerous in his own right. He has ownership of the Triforce of Power, which the Heroes,Link and Zelda, need to defeat him and restore peace to Hyrule.  

Mother Brain (Captain N: The Game Master) - She's over-the-top, egotistical, narcissistic, and just plain evil....Saturday Morning Cartoon Evil, but still evil. Her looks and Personality are very different from the Metroid Games, where she was a demonic brain who controlled the various creatures of the Galaxy...especially the Metroids. Here, she's just a fun to watch Over-the-Top, Saturday Morning Cartoon Villian.

Dr. Julian Robotnik (Sonic The Hedgehog aka Sonic SatAM) - A more serious and dark take on Dr. Eggman. This version of Robotnik has managed to take over parts of the Planet Mobius. He has captured Mobotropolus and turned it into Robotropolus, his dark mechanical haven. And he plans on doing the same to the rest of the Planet. He captures innocent Mobians and robotisizes  them. He even banished the King to a another dimention. The Freedom Fighters,led by Sonic the Hedgehog, always manage to stop his expansion plans. 

Yosemite Sam (Looney Tunes) - The bad tempered, gun slingin' enemy of Bugs Bunny, A classic Looney Tunes Antagonist. 'Nuff Said.

Grimlord (V.R. Troopers) - Karl Ziktor is a corrupt businessman who becomes the Evil Interdimentional Warlord, Grimlord. The V.R. Troopers are always there to stop his plans to take over their World.

Firelord Ozai (Avatar: The Last Airbender) - The Leader of the Fire Nation with ambitions to conquer the World and force his will upon the People. He came close to total domination, very very close. But, thanks to Avatar Aang, his goal was cut short.

Darkseid (DC) - Ruler of Apokolyps and One of the deadlest foes of Superman and the Juatice League. 

Red Skull (Marvel) - A Nazi Survivor and #1 foe of Captaon America. He's also been a threat to the Avengers, as well. Red Skull won't rest until the World is Nazi Dominated.

Thanos (Marvel) - Thanos is best known as The Mad Titan who terrorised the Universe with the Infinity Gauntlet and Infinity Gems. He's one of the Avengers greatest foes. 

Dr. Drakken (Kim Possible) - aka Drew Theodore P. Lipsky. This impatient, persistent, and slightly immature scientist is Kim Possible's #1 Foe. He's plans for World Domination always fail or backfire, thanks to either Kim Possible or by his own arrogance. He has a slightly more competent sidekick in Shego. Drakken is yet another bad guy who I find entertaining.

Shego (Kim Possible) - Kim Possible's greatest Rival. She may be Dr. Drakken's Sidekick, but she's both smarter and stronger...Plus, she's got Super Powers and a whole lot of attitude. I Love Shego.

Chernabog (Disney Animated Canon) - The Devil of Disney. First seen in the Fantasia Short, "Night on Bald Moubtain", Chernabog has since been featured in many different Disney media.

Pete (Mickey Mouse and Friends) - Mickey Mouse's "frenemy" and Disney's first Bad Guy. Pete has been in many things Disney, as both an Antagonist and a Villain.  

Dr. Facilier (Disney Aninated Canon) - One of my all time favorite Disney Villains. He's a charasmatic Voodoo Master, also known as "The Shadow Man". He's also got one of the best Villain Songs in All of Disney Aninated Canon.

Hades (Disney Animated Canon) - Charasmatic, manipulative, dark, yet humorous. This is Disney's Hades. His goal is to take over Olympus with the Titans and overthrow his Brother Zeus. He's stopped everytime by Hercules. He has 2 minions, incompetent imps, Pain and Panic. Despite being very inaccurate to the Myths, I really enjoy watching this version of Hades.

Judge Claude Frollo (Disney Animated Canon) - A fanatic who wants to keep Paris Gypsy free. He is the adopted father of Quasimodo, and an oppressive one. He has one of the most Epic Disney Villain Songs ever. 

Syndrome (The Incredibles) - A charasmatic and sinister super Genius. He was once a Big Fan of Mr. Incredible, before turning into his Nemesis, thanks to being rejected by his hero. So he got rich designing gadgets and became a Super Villain. He's also managed to kill a few Superheroes before he fought Mr. Incredible.

Lotso Huggin' Bear (Toy Story 3) - Turned evil by an accidental abandonment by  his owner. Lotso runs Sunny Side daycare like a corrupt Prison Warden. Sure he may come off as a nice guy, but he's anything but.

Dr. Heinz Doofenshmertz (Phineas and Ferb) - Doofensmirtz is a bad scientist in every sence of the word, he's bumbling and a decent guy. Though, he's persistent and that's part of why he's a fan favorite. His goal is to either Totally humiliate his Brother, Mayor Roger Doofensmirtz, or to Take over the Tri-State Area. It all depends on his mood. He is thwarted by his own buffoonery or by his Nemesis/Frenemy, Perry the Platypus aka Agent P.

Negaduck (Darkwing Duck) - Negaduck is Darkwing Duck's evil Double from a Mirror Universe. He's brutal, cruel, psychotic, and has a bad temper. He's also a capable advasery for Darkwing Duck.

David Xanatos (Gargoyles) - David Xanatos is a billionaire and CEO of Xanatos Enterprises. He broke the spell that imprisoned the gargoyles by having the castle placed on his building and frequently attempted to manipulate or control them. He is amoral, manipulative, and brilliant. He rarely takes setbacks personally, and regards seeking revenge as foolish. 

Demona (Gargoyles) - Demona is the main antagonist of the series, driven by a hatred of humanity. She is Goliath's ex-mate and Angela's biological mother; who is no longer frozen in stone by daylight like the others, thanks to Puck's pre-Gathering intervention. She hates Humanity and is an enemy of Goliath's Clan. As for Demoner herself, she was a fun Villainess. Cool, complex and badass.  

Gargamel (The Smurfs) - Gargamel is an Evil, yet unlucky and impoverished Wizard who wants to either kill the Smurfs, Eat Them, or Turn them into Gold. It all depends on the plot of the Episode. He's another Saturday Morning Cartoon Villaon with a Legendary Status

Dick Dastardly (Hannah-Batbera) - One of American Animations Most Legendary Villains. Along with his sidekick, Muttley, Dastardly finds ways to cause trouble in the World of Hannah-Barbera...and fails in a funny way every time. Dastardly and Muttley, an entertaining Duo. 

Mr. C. Montgomery Burns (The Simpsons) - An on again/off again Villian, depending on the Episode. Even when he's Not in "Villain Mode", Burns is still a jerk and a meiser. When Mr. Burns is at his worst, he's at his best.

Sideshow Bob (The Simpsons) - The articulate Sideshow Bob is an Evil Genius with an obsession with Killing Bart Simpson for always foiling him. SIdeshow Bob was once Keusty the Clown's sidekick, before he got sick of it and framed Krusty for armed robbery. Sideshow Bob is my favorite Simpson Villain.

Magica De Spell (Ducktales) - An Evil Witch who wants great power, but to get it she needs Scrooge McDuck's #1 Dime. So, no matter how much she schemes, she's always foiled by Scrooge McDuck and his Family.

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Honorable Mentions - MonStar (SilverHawks), Overlord (Spiral Zone), Kagato (Tenchi Muyo and Tenchi Universe), Metlar (Inhumanoids), Serpentor (G.I. Joe: Real American Hero), Unicron (Transformers), Piedmon (Digimon), King Piccolo (Dragon Ball), Baron Dark (Skeleton Warriors), Sir Lewis Leon Paradim (The Bots Master), Doc Terror (The Centurions), Dr. Luther Paradigm / Dr. Piranoid (Street Sharks), Krang (Teenage Mutant Ninja Turtles '87), Laurence Limburger (Biker Mice From Mars), Sheriff Terrorbull (Wild Wast COW Boys of Moo Mesa), M. Bison (Street Fighter: the '95 Animated Series), Shang Tsung (Mortal Kombat), Shinnok (Mortal Kombat), Hopper (A Bugs Life), Cy-Kill (Challenge of the Go Bots), Quan Chi (Mortal Kombat), Flintheart Glomgold (Ducktales), Scar (The Lion King), Zira (The Lion King II), Tex Hex (BraveStarr), Biff Tannen (Back to the Future), Vigo the Carpathian (Ghostbusters 2), Rathamon (Conan the Adventurer), Cybron (SkySurfer Strike Force), Scarab (Mummies Alive), Dr. Wily (Ruby-Spears Mega Man), Big Boss (COPS), Venger (Dungeons and Dragons), Boris and Natasha (Rocky and Bullwinkle), Megabyte (Reboot), Prime-Evil (Filmation Ghost Busters), Mr. Big (The Power Team), and Umbra (Mighty Orbots)

Without bad guys, a heroes work would be boring. I may do a Heroes Version of this Master List in the future. And maybe a 2nd Edition with the Honorable Mentions.

So what do you think? Should We celebrate Villain-tine's Day Every Feb 14th? And how about my personal picks? Lemmie know in the comment section.

Until Next Time,Punch Nazis, Kick Commies, Resist Modern Attitudes, and Stay Gold.

Tuesday, September 16, 2025

What Made The Super Nintendo Super?!

The Super Nintendo Entertainment System was Nintendo's greatest Game System..without question. But What exactly made the Super Nintendo So Super? Today, We're gonna find out.   

Brief History 

During the Late 80's, in Japan, the Famicom's reign was threatened by NEC's {then} New Game Console, the PC Engine (Turbo Graphix-16 in the U.S.). While Sega, who also released the Mega Drive, was not a huge threat. Nintendo CEO, Hiroshi Yamouchi, worried about Nintendo's future, announced the Super Famicom. 

However, thanks to Super Mario Bros. 3 being such a big hit and the Famicom out preforming The PC Engine in popularity, the Super Famicom's release was delayed. But that victory was crushed in 1989, when Sega was quickly closing in on Nintendo in the North American market with their American Mega Drive, the Sega Genesis.  By early 1990, Sega would gain a slight lead in the market due to having a really good selection of 16-bit hits. 

Yamouchi had to act, so in 1989, the Super Famicom was revealed to the public and a year later, in 1990, the Super Famicom was released in Japan, with Super Mario World and Pilotwings as Launch titles.

Then a year after that, in 1991, The Super Famicom released in North America as The Super Nintendo Entertainment System. The Super NES was bundled with Super Mario World. Pilotwings and F-Zero were the other 2 Launch titles for the region.   

Eventually, more games would come in that year including Final Fight, Final Fantasy II (IV), Super Castlevania IV, and Actraiser   

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Advantages Over Competitors

So..what are the advantages of the Super Nintendo over it's various Competition? Let's have a look.

The Super NES v. The Turbo Graphix-16 - While the Turbo Graphix was a superior system, tech-wise, to the NES and was very close to beating it in Japan, it became a non-issue for Nintendo after the Super NES hit the market. NEC's machine couldn't compete. Even With their CD-Rom Add-on, they couldn't Touch Super Nintendo. Though...NEC Did conquer Sega in Japan. The Turbo Graphix just didn't have a strong enough library to challenge the SNES. Plus, The Super NES was superior tech-wise.

The Super NES v. The Sega Genesis - The Super Nintendo's Greatest Rival....well, only in America and Europe. In Japan, it was the reverse. While the 2 Systems were almost equal in power, with the SNES being slightly stronger, the Genesis was faster. However, the big advantage, tech-wise, the Super NES had was that it was Smarter. Meaning it's capabilities Could be pushed beyond it's limits without Any Add-Ons (see Donkey Kong Country and Starfox). That and it's Library of games was slightly better than the Genesis'.

The Super NES v. The Sega CD and Sega 32X - Despite being slightly more powerful than the Super NES, the Library for Both Add-Ons were lacking, with very few good games. Plus, they were Add-Ons for the Sega Genesis. The Super Nintendo didn't need them to be strong...or Cool.

The Super NES v. The Neo Geo AVS System - SNK's system was superior in every way...except in 2 Areas - The Price and lack of strong 3rd Party Support. The System and games were very expensive and lacked strong 3rd Party support. These factors hurt this Console's chances in the Market. 

The Super NES v. The Philips CD-I - 1. The CD-I was never supposed to be a full game Console in the first place. 2. It had terrible games. and 3.it was too lame to even put up a fight against Sega and SNK, let alone Nintendo.   

The Super NES v. The Panasonic 3DO - Panasonic's CD-based System suffered in a similar way to the Neo Geo. While it was more powerful than the competition, the Console itself was too expensive and had very little 3rd Party support. While the 3DO's games Were cheaper than the competition, the lack of great titles made Panasonic's system a mostly ignored one. 

The Super NES v. The Atari Jaguar - Atari planned on throwing Nintendo out of the Video Game Market by releasing a 64-Bit System. Atari was sure that they Would succeed and that they couldn't wait too hear the news of Nintendo's Big loss to their new, more powerful system. That day never came and the Jaguar was a failure. Y'see, Despite being a more powerful system than the SNES and Genesis, The Jaguar lacked the 2 Biggest things that made a Video Game Console great - Good Games and 3rd Party support. Atari's system had None of that. So, instead of Atari throwing Nintendo Out of the Console Market, They though Themselves out. 

The Super NES v. The Sega Saturn - The Saturn, despite being a more powerful (32-bit) system and having a really good library of games, The Saturn's popularity both in Japan and in America, was eclipsed by Nintendo's 16-Bit System. And, unlike with the Sony Playstation, the Saturn would Never be more popular than the Super Nintendo.

The Super NES v. The Sony Playstation - Despite being more powerful than Nintendo's hardware, The Sony Playstation was never as popular as the Super Nintendo....until Final Final Fantasy VII came along. And Because of that one game, The Playstation became the Worlds most popular System. The Super Nintendo had an advantage in the early going, but when Final Fantasy 7 hit the market, it was all over for them as the #1 Console in the World.....at least it held on to the #2 spot in Japan, until it's death in Late-2000.      

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The Library

What makes a Game System Worth Playing? The Games! And the Super Nintendo had a Great Library of Legendary titles.  You have Excellent 1st Party games like Super Mario World, F-Zero, Legend of Zelda - a Link to the Past, Super Mario Kart, Mario Paint, Super Mario All-Stars, Kirby Super Star, Super Punch-Out, Donkey Kong Country, Donkey Kong Country 2, Star Fox, and Super Metroid.

Great 2nd Party games like Earthbound (aka Mother 2) and Awesome 3rd Party Titles like Final Fantasy II (IV), Super Castlevania IV, Street Fighter II Turbo, Mega Man X, Mortal Kombat II, Teenage Mutant Ninja Turtles IV - Turtles in Time, Mega Man 7, Final Fantasy III (VI), and Chrono Trigger 

Plus theirs the Nintendo/Square collab - Super Mario RPG. And that's just the tip of the iceberg. I'll be listing My Top 10 games soon. But first, let's talk Peripherals.

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The Peripherals

Now..let's talk about the various Accessories for the Super Nintendo.  

The Super Scope (1992) - The successor to the NES Zapper. Came with a 6-Pak of games, with a few more sold separately. Never owned this or it's games.

The Super Game Boy (1994) - This cart allowed you to play Your OG Game Boy games on tour TV..in Color. You can customise the colors of each game you play, and even make custom borders too. A 2nd Version of this peripheral (The Super Game Boy 2) came out in 1998...though it was Japan only. The biggest reason for this was that in America, the Super NES was on it's last legs.

The Super Advantage (1993) - An Arcade stick by ASCIIWare.

The SNES Mouse (1992) - Came bundled with Mario Paint. A cool little accessory that's only comparable with a small handful of games...most being Japan Only.

The SNES Multi Tap (1992) - This baby allowed SNES players to play 4-Player Games.

The X-Band (1994/1995) - An American Creation. This thing allowed players to play games "Online" via phone line.

The Game Genie (1992) - The Legendary Cheat Device...now on the Super Nintendo. Place in pre-made Cheat Codes from the Codebook or create your own, and have fun. 

The Action Replay (1993) - The Action Replay is similar to the Game Genie, but you can do a few more things, such as create save states.

NP Flash Carts (1997) - A Re-writable Flash Memory Cart that allows players to download Games from a Kiosk....But only in Japan.  

The Broadcast Satellaview (BS-X; 1995) - A Japanese-Only Add-On that allowed Players to play games and read news though the Systems Paid Satellite Service by St. GIGA, a Digital Satellite Radio Station. Had a bunch of exclusive games too. I'll talk more about this interesting thing another time. 

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Recommended Games.

Now time for the games that I would recommend players check out.

Super Mario World (Action Platformer; 1991)

F-Zero (Racing; 1991)

Final Fantasy II/IV (Traditional Role Playing; 1991)

Super Castlevania IV (Action Platformer; 1991)  

Gradius III (Shoot 'Em Up; 1991)

Sim City (Simulation; 1991) 

Final Fight (Beat 'Em Up; 1991) 

Actraiser (Action Platformer, Simulayion, and Action Role Play; 1991) 

Legend of Zelda - A Link to the Past (Action Role Playing; 1992)

Teenage Mutant Ninja Turtles - Turtles in Time (Beat 'Em Up; 1992) 

Mario Paint (Misc; 1992) 

Super Mario Kart (Racing; 1992)

Street Fighter II Turbo (Fighting; 1993) 

Super Mario All-Stars (Action Platformer; 1993)

Cool Spot (Action Platformer; 1993)

Final Fight 2 (Beat 'Em Up; 1993) 

Star Fox (Shoot'em Up; 1993)

Mega Man X (Action Platformer; 1994)

Super Punch-Out (Sports; 1994)

Super Metroid (Action Platformer; 1994) 

Donkey Kong Country (Action Platformer; 1994)

Super Street Fighter II (Fighting; 1994)

Mortal Kombat II (Fighting; 1994)

Final Fantasy III/VI (Traditional Role Playing; 1994)

WWF Wrestlemania: The Arcade Game (Fighting; 1995)

Mighty Morphin' Power Rangers: Fighting Edition (Fighting; 1995)

Mortal Kombat 3 (Fighting; 1995) 

Kirby's Avalanche (Puzzle; 1995)   

Earthbound (Traditional Role Playing; 1995)   

Castlevania: Dracula X (Action Platformer; 1995)

Chrono Trigger (Traditional Role Playing; 1995) 

Killer Instinct (Fighting; 1995)

Donkey Kong Country 2: Diddy's Kong Quest (Action Platformer; 1995) 

Mega Man X2 (Action Platformer; 1995)

Mega Man 7 (Action Platformer; 1995)

NBA Jam: Tournament Edition (Sports; 1995)

Super Mario World 2: Yoshi's Island (Action Platformer; 1995) 

Ultimate Mortal Kombat 3 (Fighting; 1996) 

Kirby's Super Star (Action Platformer; 1996)  

Final Fight 3 (Beat 'Em Up; 1996) 

Mega Man X3 (Action Platformer; 1996) 

Super Mario RPG (Traditional Platformer/ Traditional Role Playing; 1996)

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The Legacy 

And finally, the Legacy.

The Super NES has the Greatest Legacy in All of Gaming History. It lasted from 1991 to 1997 in America, and 1990 to Late-2000 in Japan. And it's all thanks to the Great Games and Fond experiences that they gave us. 

Classic NES franchises like Mega Man, Castlevania, Super Mario Bros., Legend of Zelda, Punch-Out, Metroid, Battletoads, Final Fantasy, Dragon Quest/Dragon Warrior, The WWF Games, and Kirby, were all greatly improved when they moved to the SNES....and not just technologically, either. 

Also, Legendary franchises like Mega Man X, Mario Kart, Donkey Kong Country, F-Zero, and Chrono Trigger, all got their start ON the Super NES.

And lets never forget the Quality Arcade Ports. We got - Super Ghouls n Ghosts (an enhanced port of Ghouls n Ghosts), Teenage Mutant Ninja Turtles IV: Turtles in Time (an expanded port of teenage mutant ninja turtles: turtles in time), Street Fighter II Turbo (called hyper fighting in the arcades), Mortal Kombat II, and Saturday Night Slam Masters.

Now, there Were Bad games for the System, but those terrible titles were always overshadowed by the good ones. 

Though, long past, the Super NES is Still beloved today by Gamers from around the World. Years ago, Nintendo released the SNES Mini, which contained many of the Consoles best games. Sadly, That Item was in limited suply and Nintendo refuses to re-release it.

Thankfully, The Switch and Switch 2's Online Service has a bunch of great SNES titles for players to play.     

So, What made the SNES Super? All of what You just read.

And that's gonna do for this Editorial. I have Zero idea how to end this, so...I'll end thing here.

Until Next Time, Punch Nazi's, Kick Commies, Resist Modern Attitudes and Stay Gold. 

Sunday, August 17, 2025

A Retro Resistance Special - What Destroyed Sega? Part 3

Continued from Part 2

Chapter 11 - The Dream Becomes A Nightmare. 

Sega's momentum with the Dreamcast started to slowly decline in Japan by Late 1999, with 1,000,000 sold, and in The U.S. by Early 2000, with 2,000,000 in sold.

Poor Japanese sales contributed to Sega's 42.88 billion Yen ($404 million) consolidated net loss in the fiscal year ending March 2000, which followed a similar loss of  42.881 billion yen the previous year and marked Sega's third consecutive annual loss. Although Sega's overall sales for the term increased 27%, and Dreamcast sales in North America and Europe greatly exceeded the company's expectations, this increase in sales coincided with a decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. 

By 2000, Dreamcast sails came to a screeching halt, as most Japanese Youth were saving their Money for the Upcoming Sony Playstation 2 and the Nintendo Gamecube.  In The U.S., things were a Bit brighter for Sega. Due to a chip shortage, Sony was unable to launch enough PS2's to satisfy demand, so the Dreamcast continued it's momentum....at least, for a short while.

Peter Moore became the president and chief operating officer of Sega of America on May 8th 2000. He said that the Dreamcast would need to sell 5 million units in the U.S. by the end of 2000 to remain a viable platform, but Sega ultimately fell short of this goal with some 3 million units sold. The Hype for Sony's Playstation 2 was too strong. 

Eventually, Sony and Nintendo held 50 and 40 percent of the US video game market by the end of 2000, respectively, while Sega held only 10 percent. 

According to former Sega of America vice president of communications Charles Bellfield, Dreamcast software sold at an 8-to-1 ratio with the hardware, but this ratio "on a small install base didn't give us the revenue ... to keep this platform viable in the medium to long term.   

In 2000, Sega and CSK Corporation chairman Isao Okawa replaced Shoichiro Irimajiri as president of Sega.  Irimajiri had been replaced as a result of Sega's financial losses. Okawa had long advocated that Sega abandon the console business. His sentiments were not unique; Sega co-founder David Rosen had "always felt it was a bit of a folly for them to be limiting their potential to Sega hardware", and Stolar had previously suggested that Sega should have sold their company to Microsoft.

In September 2000, in a meeting with Sega's Japanese executives and the heads of the company's major Japanese game development studios, Moore and Bellfield recommended that Sega abandon its console business and focus on software, prompting the studio heads to walk out.

On November 1st, 2000, Sega changed its company name from Sega Enterprises to Sega Corporation. In December 2000, The New York Times (know known as the rotten apple shit-rag) reported that Nintendo and Sega were holding discussions regarding a potential $2 billion buyout, though the two companies denied this; a Sega spokesman called the report "absolutely outrageous".

Okawa talked to Microsoft about a sale or merger with their new Xbox division, but those talks failed. Forbes has speculated that the Nintendo buyout discussions could have been to put pressure on Microsoft to acquire Sega. 

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Chapter 12 - Destruction and Reconstruction 

On January 23rd, 2001, a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the Dreamcast and develop software for other platforms. After initial denial, Sega of Japan put out a press release confirming they were considering producing software for the PlayStation 2 and Game Boy Advance as part of their "new management policy".

On January 31st, 2001, Sega announced the discontinuation of the Dreamcast after March 31st and the restructuring of the company as an official  third-party developer (ala capcom and konami). Sega also announced a Dreamcast price reduction to $99 to eliminate its unsold inventory.

After a further reduction to $79, the Dreamcast was cleared out of stores at $49.95. The final Dreamcast unit manufactured was autographed by the heads of all nine of Sega's internal game development studios and given away with 55 first-party Dreamcast games through a competition organized by GamePro magazine.

Isao Okawa, who had previously loaned Sega $500 million in the summer of 1999, died on March 16th, 2001; shortly before his death, he forgave Sega's debts to him and returned his $695 million worth of Sega and CSK stock, helping the company survive the third-party transition.

As part of this restructuring, nearly one-third of Sega's Tokyo workforce was laid off in 2001. 

Sega was officially destroyed, but would eventually rebuild sometime after becoming a 3rd party developer.

Sega would soon make amends with Nintendo and begin creating games for it's Game Cube and Game Boy Advance systems. By March 31st, 2002, Sega had five consecutive fiscal years of net losses and didn't recover until 2003.

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Epilogue -  The Answer To The Question 

Now for the answer to the Question posed by this series - What Destroyed Sega? The Answer - Sega of Japan!

If it wasn't for them and Hayao Nakayama's Hard-assness and unwillingness to Listen to Tom Kalinske and Sega of America, Sega might not have been destroyed And might have been Stronger today And, likely, in the Console business for a bit longer. 

Let's look at what I mean.

- If it wasn't for Nakayama and Sega of Japan, the Sony Playstation, which decimated them in the 32-Bit Wars, Wouldn't have Existed. Why? How? Because, they Rejected a Partnership with Sony to create a CD System, being too proud of The Mega CD/Sega CD Add-On and confidence in the, thenupcoming, Sega Saturn. Had they embraced Sony, Ditched the Sega CD and Canned the Saturn, Sega would have little competition in the Late 90s and Be Financially Healthy. Thus, preventing their downfall. 

- Sega America was comfortable with Just the Sega Genesis and wanted to wait another year for the Sega Saturn, but Sega of Japan and Hayao Nakayama insisted and forced them to create that Horrible 32X Add-On, which not only was a mess of wires in the back, but also required it's own plug. Plus some games required the Sega CD to play. Had Nakayama showed patience, the 32X wouldn't have existed and Sega's rep wouldn't have been damaged because of it.

- Because of the early American launch of The Sega Saturn, The system died prematurely in the States. All because of Hayao Nakayama's paranoia towards the popularity of Sony's Playstation (which exists because of Him,btw.). Had Nakayama remained level headed, the Saturn would've launched on it's originally intended Launch Date and survived through out the rest of the 90's. And on toppa that, Localizers and Western Developers, who were supposed to have their games launch with the System, would actually Get that chance. But No. NO. Nakayama Had to be a Paranoid Loser and force Sega of America to launch the System too early with very few Launch titles. And at $399, 100 bucks more expensive than the Playstation, The Sega Saturn never stood a chance in North America.

- Speaking of the Saturn, Sega of Japan did very little to help Sega of America with the struggling System in the U.S. Ignoring the Biggest and Best Market was a Huge Mistake. Seriously, Sega of America could've used a Segata Sanshiro of their own. I guess SoA could've gotten Adam West or Mr. T to be their equivalent? Had Sega Japan lent more of a hand, The Sega Saturn and Sega's reputation would've been salvaged.  

- The Sonic X-treme Incident. Sega of Japan left Sega of America to work on the game alone instead of Helping them. As a result, the game was Canceled and the Saturn went without an Original Sonic Title. I'll talk more about Sonic X-treme at a later day and time. Had the 2 Sega's worked together, Sonic X-treme Would've been released and, maybe, been a hit. 

- Sega was forced out of the console business early, thanks to Sega of Japan. Had the Sega Saturn been a Success in America, The Dreamcast would've launched much later And Maybe, been improved. There's also the chance that Sega would've stayed in the console race a bit longer. Making it a Fatal 4-Way between Itself, Nintendo, Sony, and Microsoft. Or a Triple Threat, if Microsoft decided Not to enter the console race itself.

So there's your definitive answer on What Destroyed Sega?. I'll admit, even though it would've been interesting to see what Sega could've been, had their Japanese Bosses Not screwed things up, I kinda like Sega as a 3rd Party company. As I'm a Huge Supporter of a Super Mario/Sonic The Hedgehog crossover. And I liked playing as Sonic in Super Smash Bros.  

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And that concludes my "What Destroyed Sega" Special. Hope you all enjoyed. Sega Sucks Beyond Sucks now, but from 1989 - 2002/2003 they were a Damn Good Game Company.

Until Next Time, Punch a Nazi, Kick a Commie, Resist Modern Attitudes, and Stay Gold. 

Saturday, August 16, 2025

A Retro Resistance Special - What Destroyed Sega? Part 2

Continued from Part 1 

Chapter 5 - Genesis Does What Nintendon't!!! 

October 29, 1988, Sega released it's 16-Bit Machine, The Megadrive, The launch of the Megadrive was overshadowed by Nintendo's release of Super Mario Bros. 3 a week earlier. Though the system Did get some positve coverage from prominent Japanese Gaming Magazines, such as Famitsu and Beep!. This helped the Megadrive gain a small following.

Sega only managed to ship 400,000 units in the first year. The Megadrive was unable to overtake the venerable Famicom and remained a distant third in Japan behind Nintendo's Super Famicom and NEC's PC Engine throughout the 16-bit era.

Sega announced a North American release date for the system on January 9, 1989. At the time, Sega didn't have a North American sales and marketing organization for its consoles, but ultimately decided to launch the console through its own Sega of America subsidiary, which launched later that year. 

For the North American market, where the console was renamed The Sega Genesis , former Atari executive and new Sega of America CEO Michael Katz instituted a two-part approach to build sales in the region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by the "Genesis does what Nintendon't" ad campaigns.

Since Nintendo owned the console rights to some of the greatest arcade games of the time, the second part of the involved creating a library of licensed titles, which used the names and likenesses of celebrities and athletes, who would endorsement the games And Sega itself.

Despite this success, Sega failed to beat Nintendo in the Console Market. Tasked by Sega President, Hayao Nakayama to sell one million units within the first year, Katz and Sega of America managed to sell only 500,000+ units. 
 
Due to the Total Failure of their Mascot, Alex Kidd, Sega knew it was time for a Brand New one. A Mascot that was gonna represent Sega in the future. Naoto Ohshima designed a teal hedgehog with red shoes, known only as Mr. Needlemouse.  This character won the contest and was renamed Sonic the Hedgehog, spawning one of the most legendary video game franchises in history.

The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Ohshima's character design and levels conceived by designer Hirokazu Yasuhara.

Sonic became blue to match Sega's blue logo, and his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's 1987 album Bad. His personality was based on Bill Clinton's "can do" attitude in politics

Sonic was a Japanese creation, inspired by Americans.  
 
In mid-1990, Nakayama hired Tom Kalinske to replace Katz as CEO of Sega of America. Although Kalinske initially knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console, create a U.S.-based team to develop games targeted at the American market, continue and expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with a new game, Sonic the Hedgehog.

The Japanese board of directors hated the plan, but all four points were approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it."  Magazines praised Sonic as one of the greatest games made, and Sega's console finally became successful. 

In large part due to the popularity of Sonic the Hedgehog, the Sega Genesis Finally defeated the Nintenso Entertainment System and gained a strong foothold in the American Market, even briefly outselling Nintendo's Newest platform, The 16-bit Super Nintendo Entertainment System.

Due to the lack of 16-bit hits on Nintendo's, The 1991 holiday season favored Sega and it's bigger library of games. This success led to Sega having control of 65% of the 16-bit console market in January 1992, making it the first time Nintendo was not the console leader...except in Japan, where Nintendo still reigned Supreme.

The Console Wars had Begun!!

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Chapter 6 - The Console War Begins.

To compete with Nintendo, Sega was more open to new types of games than its rival, but still tightly controlled the approval process for third-party games and charged high prices for cartridge manufacturing. Technicians from Electronic Arts (EA) reverse engineered the Genesis in 1989, following nearly one year of negotiations with Sega in which EA requested a more liberal licensing agreement. 

As a result, EA signed what founder Trip Hawkins described as "a very unusual and much more enlightened license agreement" with Sega in June 1990: "Among other things, we had the right to make as many titles as we wanted. We could approve our own titles ... the royalty rates were a lot more reasonable. We also had more direct control over manufacturing."

The first Genesis version of EA's John Madden Football arrived before the end of 1990, and became what EA creative officer Bing Gordon called a "killer app" for the system. 

Great Sports titles were something that Sega had over the Super Nintendo at the time, and it drew in older players.  

Another issue Sega of  America had to deal with was Nintendo's dominance with retailers. Major retail stores such as Wal-Mart, Target, and Kmart had all refused to carry the Genesis in their stores. To get Wal-Mart to carry the system, Kalinske advertised the system heavily in Bentonville, Arkansas, where Wal-Mart's home office is located. Tactics used in the area included renting billboards, radio advertisements, sports stadiums, and renting a store in the local mall. This resulted in Wal-Mart relenting and choosing to carry the Genesis. 

In the Good 'Ol U.S. of A, Sega was able to outsell Nintendo 3 Christmas seasons in a row ('91, '92, and '93) due to the Genesis' head start, a lower price point, and a larger library of games when compared to the Super Nintendo at its release.

Sega's advertising positioned the Genesis as the cooler console, and as its advertising evolved, the company coined the term "blast processing" to suggest that its processing capabilities were far greater than those of the SNES. Yup, while The SNES was much Smarter and slightly Stronger, The Genesis excelled at Speed. This made for some exciting 16-bit gameplay sessions. 

After the release of the Sega Genesis in 1989, video game publisher Accolade began exploring options to release some of their PC games on the console. At the time, Sega had a licensing deal in place for third-party developers that increased the costs to the developer. According to Accolade co-founder Alan Miller, "One pays them between $10 and $15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher."

To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis. As a result of piracy in some countries and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, This new variation of the Genesis included a code known as the Trademark Security System (TMSS). 

Accolade successfully identified the TMSS file. It later added this file to the games HardBall!, Star Control, Mike Ditka Power Football, and Turrican. In response to the creation of these unlicensed games, Sega filed suit against Accolade in the United States District Court for the Northern District of California, on charges of trademark infringement, unfair competition, and copyright infringement. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up.

Despite winning an injunction in the initial district court case, as a result of Accolade's appeal, the Ninth Circuit overturned the district court's verdict and ruled that Accolade's de-compilation of the Sega software constituted fair use Ultimately, Sega and Accolade settled the case on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released Barkley Shut Up and Jam! while under license.

The terms of the licensing were not released to the public.  The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs. 
 
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Chapter 7 - The Mortal Kombat Incident and The Birth of the ESRB.

In 1993, when the American media began to focus on mature content, the American video game industry followed suit, including Sega. Games such as Night Trap for the Sega CD received unprecedented scrutiny. Issues about Night Trap were brought up in the United Kingdom, with former Sega of Europe development director Mike Brogan noting that "Night Trap got Sega an awful lot of publicity ... it was also cited in UK Parliament for being classified as "15" due to its use of real actors."

This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image. By far the year's most controversial game was Midway's Mortal Kombat, ported to the Genesis and SNES by Acclaim. In response to public outcry over the game's graphic violence, Nintendo decided to replace the blood in the game with "sweat" and the arcade's gruesome "fatalities" with less violent finishing moves.

Sega, however, took a different approach, instituting America's first video game ratings system, the Videogame Rating Council (VRC), for all its current systems. Ratings ranged from the family friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17. 

With the rating system in place, Sega released its version of Mortal Kombat, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade's blood and uncensored finishing moves could be enabled by entering a "Blood Code". This technicality allowed Sega to release the game with a relatively low MA-13 rating.  Meanwhile, the tamer SNES version shipped without a rating or a Blood Code.

The Genesis version of Mortal Kombat was well received by gaming press, as well as fans, outselling the SNES version three- or four-to-one, while Nintendo was criticized for censoring the SNES version of the game.

In 1993, Nintendo was running neck and neck with Sega Stateside, due to it's great 3rd Party Titles, Legend of Zelda - A Link to the Past (released a year prior) and Super Mario All-Stars. However, thanks to the Mortal Kombat Incident, that changed. Because unlike with Nintendo, Sega decided to cater to Both Concerned Parents And Gamers. This led to big sales of the Genesis and gave the Console a slight lead for the rest of the year. 

Due to this incident The U.S. Government decided to hold a hearing on Mature Themes in Video Games. 

At the hearing, Executive vice president of Nintendo of America Howard Lincoln was quick to point out that Night Trap had no such rating. In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games.

At the end of the hearing, Senator Joe Lieberman called for another hearing in February 1994 to check on progress toward a rating system for video game violence.  Although  Night Trap recieved a slight sales increase, Sega decided to recall the game and re-release it with revisions in 1994 due to the Congressional hearings.

After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and some Senators, Sega took a role in forming the new one. This became the Entertainment Software Rating Board, an independent organization that received praise from Lieberman. 

Personally, I'm glad the ESRB exists, as it gives consumers basic information about the game's content before they decide to buy it. Good Going Joe Lieberman and The VG Devs. 

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Chapter 8 - Welcome To The Next Level! 

In 1990, Sega launched it's Own Handheld, the Game Gear to compete against Nintendo's Game Boy. The Handheld itself had been designed as a portable version of the Master System, and was slightly more powerful It also included a backlit screen And was in Color. 

However, due to issues with battery life, lack of 3rd Party games, and weak support from Sega Japan, the Game Gear was unable to surpass the Game Boy, selling approximately 11 million units to The Game Boy's 100+ Million (and that's just talkin' about the OG Game Boy). 

The Game Gear would be supported until Late-1995, though only in America. In Japan the Handheld died a year earlier in Late-1994.

By 1991, compact discs (CDs) had gained in popularity as a data storage device for music and software. PCs and video game companies had started to make use of this technology. NEC had been the first to include CD technology in a game console with the release of the TurboGrafx-CD add-on, and Nintendo was making plans to develop its own CD peripheral with Sony. 

Now, before I talk about Sega's CD peripheral, a bit of history.  

After being rejected by Nintendo, In 1992, Sony turned to Sega for a partnership for a CD Console, Sega America loved the idea of a jointly developed CD console. However,Sega Of Japan outright rejected the partnership, still having faith in their Mega CD. And, little did anyone outside of Sega Japan knew, Sega was creating it's Own CD-based system, the soon to be named, Sega Saturn

For this Add-On, Sega partnered with JVC and Launched the The Sega CD (called the Mega-CD in Japan) on December 1, 1991, initially retailing at 49,800 Yen. The CD add-on was launched in North America on October 15, 1992, as the Sega CD, with a retail price of $299

Europe sold get this Add-On too in 1993. 

In addition to greatly expanding the potential size of its games, this Add-On upgraded the graphics and sound capabilities by adding a second, more powerful processor, more system memory, and hardware similar to that found in Sega's arcade games.

The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Although many consumers blamed the Add-On's high launch price and lack of strong software library at launch. This was due to the long delay before Sega made its software development kit available to third-party developers.  

Sales were more successful in North America and Europe, however, although the novelty of Full Motion Video (FMV) and CD-Enhanced games quickly wore off as many of the Sega CD's later games were met with lukewarm or negative reviews. To add to these issues, the load times for most of these games was slow.

The Sega CD died in Japan in Late-1993 and in North America in Late-1994.
 
As for Sony, After being rejected by both Nintendo And Sega, they've decided to create their Own CD-based Console, The Sony Playstation. And it was Way more Popular and Way More Profitable than The Sega CD. Selling 90,000 units on the First Day! Ouch!!

If that wasn't enough Headaches for Sega, let's chat about the 32X, their 2nd Add-On for the Genesis. 

In January 1994, Sega began to develop an add-on for the Genesis, the 32X, which would serve as a less expensive entry into the 32-bit Era and bridge the gap between The Genesis and the Next Sega Console.

The decision to create the add-on was made by Hayao Nakayama and widely criticized by Sega of America employees, as they believed that the Genesis was doing fine on it's own and that the consumers can wait for the Next Gen. But Nakayama was adamant, and as Their Boss ordered them to create the Add-On. Sega America relented and did what Nakayama asked.  

According to former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the recently released Atari Jaguar would reduce Sega's hardware sales (it didn't, though another, more popular and famous console did). As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year.

Though The 32X was incompatible with the Saturn, they shared the same system architecture. Plus, the 32X could play Genesis titles ant a greater speed. The main reason for the Add-On's existence was to cater to players who couldn't afford a Saturn. 

Because both machines shared many of the same parts and were preparing to launch around the same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority. Sega released the 32X on November 21, 1994, in North America, December 3, 1994, in Japan, and January 1995 in Europe, and was sold at less than half of the Saturn's launch price. 

But, things were about to go Waaaaay South For Sega. Y'see, while They were busy with their 32-Bit Add-On, Nintendo was working on a game, with Rare, that would push the limits of the Super Nintendo. Zero Add-On's Needed!!!!!

And that game was, none other than, Donkey Kong Country. Soon, the 32X was losing big and many were questioning Why Sega would create this in the first place? As the Saturn's American release was just around the corner.      

After the '94 holiday season interest in the 32X rapidly declined. The Add-On died in North America in Mid-1995, while in Japan it died about a Month after it's release. Damn.

For the first time in a while, Nintendo managed to get the lead in the Console Wars and that lead never diminished. 

Frankly, The 32X made Sega look greedy and Dumb to consumers, they were supposed to be the Cool Kids. 

Sega's credibility and reputation took a major hit after the release of the 32X...and it would get even more damaged later with the premature release of the Sega Saturn. 

The 32X library managed to grow to 40 Games, some of which players needed to the Sega CD for. These were called the 32X CD games. 

And since the Sega CD was dead at this point....there was just no Hope for this Add-On.

Well, still not wanting the tech to go to total waste, Sega of America decided to salvage it into a Stand Alone Console, The Sega Neptune...which never got released. 

Now, before we talk about The Sega Saturn, let's talk briefly about the The Sega Channel and The Sega Nomad.

The Sega Channel was unleashed in December of 1994 in North America in a partnership between Sega, TCI, and Time Warner Cable  The Service had Fully Playable Games (including exclusive ones), News, and even Tips and Tricks. The Service was discontinued in July of 1998.

In 1995, The Sega Nomad was created, as Sega's Final Handheld, but unlike the Game Gear, The Nomad was designed to play Genesis games on the go. But, if you thought that the Game Gear had poor battery life, it was Nothing compared to the Nomad. 

If you wanted extended play, ya had to use an AC Adapter. On the bright side, You can use the Nomad as a Genesis, as you can hook it up to your TV And it even has a port for a 2nd Controller.  

The Nomad sold well, but only for a brief period. And was Only Available in North America.

In Late-1996, The 16-Bit Console Wars ended...with Nintendo the Victor. While the MegaDrive died in Japan 1995, The Genesis died in North America in 1996.

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Chapter 9 - Saturn From Saturn and The Downfall. 

Development on The Sega Saturn, started over two years before the system was showcased at the Tokyo Toy Show in June 1994. The name "Saturn" was the system's codename during development in Japan, but was chosen as the official product name.

According to Tom Kalinske, Sega of America "fought against the architecture of Saturn for quite some time". Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal. Silicon Graphics instead collaborated with Nintendo on the Nintendo 64. 

Publicly, Kalinske defended the Saturn's design: "Our people feel that they need the multiprocessing to be able to bring to the home what we're doing next year in the arcades." 

In Late-1993, Sega restructured its internal studios in preparation for the Saturn's launch. To ensure high-quality 3D games would be available early in the Saturn's life, and to create a more energetic working environment, developers from Sega's arcade division were asked to create console games. New teams, such as Panzer Dragoon developer Team Andromeda, were formed during this time.

Sega released the Saturn in Japan on November 22, 1994, at a price of  44,800 Yen [roughly $150] Virtua Fighter, a faithful port of the popular arcade game, became the System's best Seller in the early going and Most Japanese Youth bought a Saturn, Just to play Virtua Fighter at home. Fueled by the popularity of Virtua Fighter, Sega's initial shipment of 200,000 Saturn units sold out on the first day, and was more popular than the PlayStation in Japan....at least for the moment.

And now...we get to the beginning of Sega's Downfall.   

In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the U.S. on "Saturnday", Saturday September 2, 1995. However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation, which was gaining momentum in Japan.

Kalinske argued that an early launch would damage the Saturn's reputation, especially with few of the promised launch titles. But, Nakayama was adamant. So, the Saturn's North American Launch was moved ahead from September of '95 to May of '95.    

At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of the Saturn at $399 (including a copy of Virtua Fighter), and described the features of the console. He then told everyone that the Sega Saturn was available Now, which shocked everyone. Not to mention Pissed off Developers and Localizers, who were promised to have their Games available at launch, but couldn't due to the games not being ready by that time. The announcement also upset retailers who were not informed of the surprise release, including Best Buy and Walmart, KB Toys responded by dropping Sega from its lineup.

Kalinske also revealed that, due to "high consumer demand", Sega had already shipped 30,000 Saturns to Toys "R" Us, Babbage's, Electronics Boutique, and Software Etc. for immediate release. 

But that's not All, at the the Same Event, Sony of America announced that the Sony Playstation would be available in September And would be 100 Dollars Cheaper than the Saturn. During his final words on the Playstation, Sony America's President Steve Race, instead of giving a speech, he uttered these words "299".

It was the Price heard around the World and another Major Blow to Sega. 

The Saturn's U.S. launch was accompanied by a reported $50 million advertising campaign that included coverage in publications such as Wired and Playboy. Early advertising for the system was targeted at a more mature, adult audience than the Sega Genesis ads.

Because of the early launch, the Saturn had only six games (all published by Sega) available to start as most third-party games were slated to be released later. Virtua Fighter's relative lack of popularity in the West, combined with a release schedule of only two games between the surprise early launch, prevented Sega from capitalizing on the Saturn's early timing.

Within two days of its September 9, 1995, launch in North America, the PlayStation sold more units than the Saturn had in the five months following its surprise launch. On October 2, 1995, Sega announced a Saturn price reduction to $299. Notwithstanding a subsequent increase in Saturn sales during the 1995 holiday season, new games were not enough to reverse the PlayStation's decisive lead.  By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as Nights into Dreams.

And to make matters worse, The Planned Sonic The Hedgehog game for the System, Sonic X-treme was canceled after delays and other unforeseen issues. I may talk more about that game another day. So, instead of Sonic X-treme, Sega Made an enhanced port of Sonic 3D Blast in 1997.

Anyway, Within its first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $199, a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $199. On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture. 

Despite the launch of the PlayStation and the Saturn, sales of 16-bit hardware/software continued to account for 64% of the video game market in 1995. Sega underestimated the continued popularity of the Genesis in the U.S., and did not have the inventory to meet demand for the product. 

Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe."

Despite this, though, the Super Nintendo still continued to dominate the Genesis in both North America And in Japan. 

Nakayama's decision to focus on the Saturn over the Genesis, due to the Saturn's popularity in Japan, has been cited as the major contributing factor in this miscalculation. According to Sega Technical Institute head Roger Hector, after Sony's release of the PlayStation, the atmosphere at Sega became political, with "lots of finger-pointing". 

Due to long-standing disagreements with Sega of Japan, Tom Kalinske lost most of his interest in his work as CEO of Sega of America and on July 16, 1996, Shoichiro Irimajiri was appointed chairman and CEO of Sega of America, while Kalinske would leaving the company after September 30 of that year.

As a former Honda executive, Irimajiri had been actively involved with Sega of America since joining Sega in 1993. Sega also announced that David Rosen and Hayao Nakayama had resigned from their positions as chairman and co-chairman of Sega of America and Sega of Japan respectively, though both men remained with the company. 

Bernie Stolar, a former executive at Sony Computer Entertainment of America, was hired as Sega of America's executive vice president. Stolar, who had arranged a six-month PlayStation exclusivity deal for Mortal Kombat 3 and helped build close relations with Electronic Arts while at Sony, was perceived as a major asset by Sega officials. Finally, Sega of America made plans to expand its PC software business.     

Stolar had little to no faith in the Saturn or it's chances of recovery. He believed that the Saturn's hardware was poorly designed and it's American Launch was botched beyond fixing. So at E3 '97 He publicly announced that "The Saturn is not our future."

Despite this, Stolar continued to push for quality games for the system, and reflected that "we tried to wind it down as cleanly as we could for the consumer." At Sony, Stolar opposed the localization of certain Japanese PlayStation games that he felt would not sell well in North America, and advocated a similar policy for the Saturn during his time at Sega, although he later sought to distance himself from this perception. 

These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the "Sega!" scream and holding press events for the education industry. 

By 1997, Sega was being Murdered by Nintendo in the 16-Bit front, and Decimated by Sony in the 32-Bit front. Plus, Sega's credibility and reputation was damaged even more thanks to the Saturn's botched launch. Things needed to change. While Sega of America was planning to salvage the reputation and legacy of the Sega Saturn, and in turn salvage their own, Sega of Japan had their Own idea.    

To boost the popularity of the Saturn in Japan, Sega introduced a new fictional spokesman, Segata Sanshiro, played by Kamen Rider Actor, Hiroshi Fugioka. Sanshiro was wild and unpredictable Karate Guy who would advertise Sega's Saturn products in His own crazy way. 

This guy became popular with Sega Fans. Plus he had his Own Theme Song and his own Video Game, released only in Japan for the Saturn.   

While Sega struggled greatly with its consumer division during the Saturn years, its arcade divisions remained profitable, with annual arcade revenues increasing year-on-year throughout the late 1990s. This was despite a market slump in the late 1990s, caused by the increased popularity of home video game consoles.  

In January 1997, Sega announced its intentions to merge with Bandai, a Japanese toy maker that was Japan's largest and the world's third largest at the time. The merger, planned as a $1 billion stock swap whereby Sega would wholly acquire Bandai, was set to form a planned company known as Sega Bandai, Ltd. Plans for the merger were necessitated by the struggling financial state of both Sega and Bandai, with Bandai announcing their anticipated loss for the fiscal year and Sega announcing a lower than expected profit. 

Initially planned to be finalized in October of that year, the merger was called off in May 1997. Opposition to the merger had grown in the ranks of Bandai's midlevel executives, with reasons cited including cultural differences with Sega's corporate culture colliding with Bandai's family-run business. This opposition had become so great that Bandai's board of directors called a meeting to discuss the situation and decided to cancel the merger, although they did agree to a business alliance with Sega.

The following day, Bandai president Makoto Yamashina resigned his position, taking responsibility for the failed merger and apologizing publicly for his inability to get the merger completed. In a separate press conference, Hayao Nakayama elaborated on his reason for agreeing to cancel the acquisition of Bandai, stating, "We will not be successful working together if Bandai's management cannot take hold of people's hearts." 

As a result of the company's deteriorating financial situation, Nakayama resigned as president of Sega in January 1998 in favor of Irimajiri. It has been speculated that Nakayama's resignation was in part due to the failure of the Sega Bandai merger, as well as Sega's 1997 performance. Bernie Stolar would subsequently accede to become CEO and president of Sega of America. 

Aside from the Saturn and Arcade, Sega made forays in the consumer PC market with the 1995 establishment of SegaSoft, which was tasked with creating original Saturn and PC games. The most notable games being ports of Sonic 3 and Knuckles in 1995 and Sonic CD in 1996.

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Chapter 10 - Sega Casts a Dream 

The Saturn failed to take the lead in the market as its predecessor had. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced, while the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997, all thanks to Final Fantasy 7.

As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Price cuts and high-profile game releases didn't help against the Power of the Playstation and Final Fantasy 7.

After several years of declining profits, Sega had a slight increase in the fiscal year ended March 1997, partly driven by increasing arcade revenue. However, in March of 1998, Sega suffered its first financial loss since its 1988 listing on the Tokyo Stock Exchange. 

Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. The Saturn would last a bit longer in Japan and Europe, before being discontinued in late-1998.

The decision to abandon the Saturn effectively left the All-Important Western market without Sega games for over one year. Sega suffered an additional billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce.

With lifetime sales of 8 million units, the Saturn is considered a commercial failure, although it did remain popular in Japan for a while. In the Biggest and Best Market, however, things were the opposite. Thanks to the botched launch and lack of distribution, the Saturn failed in The U.S. and was not very popular, with many American Gamers opting to skip buying the Saturn to save their money for The Sony Playstation or Nintendo 64 instead. 

Despite taking massive losses on the Saturn, Sega felt confident about its new system and got to work on in in late-1997. Codenamed "Katana" in development, the System was built to be better and more powerful than the Saturn with high-end graphics and amazing sound, plus a better library of games. Sega eventually gave the console a name "Dreamcast".

The Dreamcast attracted significant interest and drew a lot of pre-orders. Sega soon announced that Sonic Adventure, the next game starring company mascot, Sonic the Hedgehog, would arrive in time for the Dreamcast's launch and promoted the game with a large-scale public demonstration at the Tokyo Kokusai Forum Hall.

However, Sega could not achieve its shipping goals for the Dreamcast's Japanese launch due to a shortage of PowerVR chips caused by a high failure rate in the manufacturing process. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan.

But, On November 27th 1998, the Dreamcast launched in Japan at a price of 29,000 Yen, and the entire stock sold out by the end of the day. However, of the four games available at launch, only one was a success, the port of Virtua Fighter 3, which was the most popular arcade game Sega ever released at that point. 

Sega estimated that an additional 200,000–300,000 Dreamcast units could have been sold with sufficient supply. Shoichiro Irimajiri hoped to sell over 1 million Dreamcast units in Japan by February of 1999, but less than 900,000 were sold, undermining Sega's attempts to build up a sufficient installed base to ensure the Dreamcast's success. Prior to the Western launch, Sega reduced the price of the Dreamcast to 19,900 Yen, effectively making the hardware unprofitable but increasing sales. 

In America, Sega of America's new senior vice president, Peter Moore, a fan of the attitude previously associated with Sega's brand, worked with Foote, Cone & Belding and Access Communications to develop the "It's Thinking" campaign of 15-second television commercials, which emphasized the Dreamcast's hardware power and coolness.

According to Moore, "We needed to create something that would really intrigue consumers, somewhat apologize for the past, but invoke all the things we loved about Sega, primarily from the Genesis days."

On August 11, Sega of America confirmed that Bernie Stolar had been fired, leaving Moore to direct the launch. Prior to the Dreamcast's release, Sega was dealt a blow when EA, the largest third-party video game publisher, announced it would not be developing games for the system.

EA executive Bing Gordon claimed "[Sega] couldn't afford to give us the same kind of license that EA has had over the last five years", but Stolar recounted that EA president Larry Probst wanted "exclusive rights to be the only sports brand on Dreamcast", which Stolar would not accept due to Sega's recent $10 million purchase of sports game developer, Visual Concepts.

While the Dreamcast would have none of EA's popular sports games, Sega formed their Own sports brand, "Sega Sports.

The Dreamcast launched in North America on September 9, 1999, at a price of $199, which Sega's marketing dubbed "9/9/99 for $199". Eighteen launch games were available for the Dreamcast in the U.S, compared to the 4 titles of the Japanese Launch. Sega set a new sales record by selling more than 225,000 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called "the biggest 24 hours in entertainment retail history".

Within two weeks, U.S. Dreamcast sales exceeded 500,000. By Christmas, Sega held 31% of the North American video game market share. On November 4th, Sega announced it had sold over one million Dreamcast units in the U.S.. However, things didn't go as smoothly, due to a glitch at one of Sega's manufacturing plants, which produced defective GD-ROMs.

Sega soon released the released the Dreamcast in Europe on October 14th, 1999 and sold 500,000 units in the region by Christmas 1999. Unfortunately, things were not as great over in Europe, as Sega sold less than 1 million Dreamcasts by the end of 2000. 

Though the Dreamcast launch had been successful, Sony still held 60 percent of the overall video game market share in North America And Japan with the PlayStation at the end of 1999.

The Dreamcast was doing Great in The Biggest and Best Market in the World, but Sony was about to spoil things. 

On March 2, 1999, in what one report called a "highly publicized, vaporware-like announcement" Sony revealed the first details of its next console The Playstation 2, which Ken Kutaragi claimed would allow video games to convey unprecedented emotions.

And on top of that, it was later revealed that The System would be 100% Backwards comparable with the PSX/PS1 Library and Peripherals. Plus, have DVD support. In Japan, the DVD market was lukewarm, but after the PS2's launch, The DVD market there Boomed.  

In the same year, Nintendo announced that its next generation console would meet or exceed anything on the market, and Microsoft began development of its own console. 

In 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Studios included United Game Artists, Hitmaker, Smilebit, Overworks, Sega AM2, Sonic Team, WOW Entertainment, Amusement Vision, and Sega Rosso.

Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as Rez, Seaman, and Segagaga. Sega also revived franchises from the Genesis era, such as Ecco the Dolphin. AM2 developed what Sega hoped would be the Dreamcast's killer app, Shenmue, a "revenge epic in the tradition of Chinese cinema."

However, Shenmue went over budget and was rumored to have cost Sega over $50 million. As the first fully 3D platforming game starring Sega's mascot, Sonic the Hedgehog, Sonic Team's Sonic Adventure was considered "the centerpiece of the [Dreamcast] launch". Adventure garnered criticism for technical problems including erratic camera angles and glitches, but was praised for its "luscious" visuals, "vast, twisting environments" and iconic set pieces. It has been described as the Sonic series' creative apex.

However, it failed "to catch on with players in nearly the way that [Nintendo's] Mario 64 had done", perhaps due to a perceived lack of gameplay depth. In sports, Visual Concepts' NFL 2K football series and its NBA 2K basketball series were critically acclaimed. Additionally, with the release of Sega's NAOMI arcade system board, the focus of the arcade divisions shifted to produce games that could easily be ported to the Dreamcast. 

To Be Concluded in Part 3.

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